Close
Contacts
Find out how we can help you. Fill out the form to start a new project or email us at info@halikov-studio.ru
Close
Tell us
about your project
Attach file
Expert analysis · Ufa · 2026

How much does development cost? mobile application in Ufa

Let’s look at what the budget for a mobile app is made up of and why it’s the same for the first time look, projects cost differently, and why can’t the studio name the price based on a one-line description. Below - a calculator that will calculate the fork for your task in two minutes.

TechnologyFlutter · Android + iOS
Reading time18 minutes
UpdatedJuly 2026
AuthorHalikov Studio
Quick response

The cost of developing a mobile application in Ufa, as a rule, starts from 700–800 thousand rubles for MVP and reaches 5–8 million for a complex product with multiple user roles, payments and integrations. Cross-platform development with Flutter covers Android and iOS with one code, which usually reduces the budget by 30-40% versus two native teams. The exact price is determined not by the type of application, but by the number and complexity of user scenarios.

01

Application cost calculator

The calculator gives orientation plug based on typical labor costs. This is not commercial proposal - the actual estimate is drawn up after analysis and may differ. But it shows the order of the numbers honestly: if the result surprised you, most likely you underestimated the amount of work, and the calculator is not overestimating.
Real time calculation
Build your project
Select parameters - budget fork and deadline will be recalculated instantly.
Application type *
MVP 1 main scenario
Corporate offices and processes
Shop catalog and cart
Delivery orders and roles
Marketplace sellers and buyers
Fintech financial logic
Number of screens
14 screens
User Roles
1 role
Server part
Without backend external API
Typical backend API + database
Complex backend business logic
Design
Ready system minimum customization
Custom design UX/UI for the product
Complex UI animation and design system
02

What determines the cost of development?

The cost of a mobile application consists of team effort, not from "type" applications. The budget is determined by: the number of screens and scripts, the need for a backend, the depth of integration with external systems, design complexity, security requirements and testing scope. One and the same An “online store” can cost 1 million and 6 million - the difference is in the details.

When a customer hears “delivery app,” they envision a specific product. When he hears it developer, he submits twenty open questions. It is on them that pricing is based.

Functional volume

Key factor. Not “how many screens”, but how many user scripts need to implement and how much they branch. The catalog screen is one screen. But if it has filters, sorting, search with hints, favorites, browsing history and different states for logged in and an unauthorized user is already weeks of work, not days.

Rule of thumb: An app with 8-12 screens and one main scenario is an MVP. Application with 30+ screens, three user roles and an admin panel - this is already a product, and the difference in budget between them usually a multiple.

Availability and complexity of backend

A mobile application almost never lives on its own. It contacts the server for data, authorization, payments, notifications. Backend is a separate layer of work, which often makes up from 30 to 50% of the budget project.

  • Application without backend — calculators, offline reference books, simple utilities. It is rare and inexpensive.
  • Backend on a ready-made platform (Firebase, Supabase, Directus) - faster and cheaper, suitable for MVP and typical scenarios.
  • Custom backend — needed when there is complex business logic, requirements for productivity or integration with internal company systems.
  • Integration with existing system (1C, own CRM, ERP) - cost unpredictable until the documentation of someone else's API is studied.

Integrations with external services

Each integration is a separate task with its own deadline and risks. Payment systems, cards, services delivery, SMS gateways, analytics, push notifications, authorization via social networks. Some integrate within a day. Some - in two weeks, because the documentation is incomplete, and technical support responds once every three days.

What is integration risk
This is a situation where the timing of a task depends not on the development team, but on the quality someone else's API. Integration with foreign SDK usually predictable. Integration with client's self-written CRM, for which there is no documentation, is the source of most missed deadlines in projects.

Design and UX

The difference between “used the Material design system” and “drew a unique interface with custom animations” - this is a difference of hundreds of thousands of rubles. Both approaches are valid, but the decision must be made consciously.

  • Standard design based on guidelines - fast, predictable, looks normal. Fits for internal and B2B products.
  • Custom design with branding development - more expensive, but critical for B2C products, that compete for the user's attention.
  • Complex animations and micro-interactions - significantly increase development time, rather than design only. Every non-standard transition is a code.

Security requirements

An application for reading news and an application that processes medical data or payments are different level of requirements. Encryption, compliance with 152-FZ, audit, protection from reverse engineering - all this labor costs that are not visible in the interface, but take weeks.

User Roles

An often underestimated factor. An application with one role is one application. Application with "client" roles “performer” and “operator” are actually three applications in one, with different logic, different screens and tripling the volume of testing. Try moving the role slider in the calculator above - you will see how sharply the fork grows.

03

Cost by project type

Below are indicative ranges for typical application categories when developing in Flutter. This Not price list, but the framework within which projects usually fit after the requirements have been worked out. Lower The end of the range is the MVP version, the top is a full-fledged product with a backend, admin panel and integrations. Table can be sorted and filtered.
Application type Cost range Term What determines the price
MVP / prototype 700 000 — 1 500 000 ₽ 2–3 months One key script, minimum screens, ready-made backend
Enterprise application 1 200 000 — 3 000 000 ₽ 3–5 months Integration with internal systems, roles, reporting
Online store 1 500 000 — 4 000 000 ₽ 4–6 months Catalog, shopping cart, payment, integration with 1C, personal account
Delivery app 2 000 000 — 5 000 000 ₽ 5–7 months Cards, real-time tracking, two roles, payments
CRM / internal tool 1 500 000 — 3 500 000 ₽ 4–6 months Depth of business logic, access rights, synchronization
Service aggregator 2 500 000 — 6 000 000 ₽ 6–9 months Two or three roles, search, ratings, chat, escrow payments
Marketplace 3 500 000 — 8 000 000 ₽ 7–12 months Multi-vendor, moderation, complex calculations, anti-fraud
Medical application 2 000 000 — 6 000 000 ₽ 5–9 months 152-FZ, data protection, telemedicine, integration with MIS
Logistics / TMS 2 500 000 — 6 500 000 ₽ 6–10 months Offline mode, geotracking, route optimization, EDI
Fintech 4 000 000 — 12 000 000 ₽ 8–14 months Regulation, security, audit, KYC, banking APIs

Note the variation within each category. It is not accidental - this is the main message: category the project does not determine the price. A simple marketplace with manual moderation may cost less complex corporate application with integration into 1C and SAP.

04

Why is it impossible to name a price without analysis?

Valuation is decomposition of requirements into tasks and summation of labor costs. Without There are no requirements; without tasks there is no assessment. When a studio names a price based on a two-line description, it either guesses right, or puts in a large margin, or deliberately underestimates in order to raise the cost in the process work. None of the three scenarios is in the interests of the customer.

Imagine asking a builder to price a house based on the phrase “two-family home.” He will ask about the number of floors, materials, foundation, site, communications. Exactly the same thing is in development, only there are more questions and they less obvious to a layman.

What should be known before the assessment

  1. Who is the user and what problem does he solve? This determines the number of roles and scenarios.
  2. Do you already have a backend, database, accounting system? Development from scratch and integration into existing circuit - different budgets.
  3. What external services need to be connected. Each is a separate task.
  4. Is there a design or does it need to be done. Design is usually 15-25% of the budget.
  5. What are the load and performance requirements? Application for 100 users and 100,000 - different architecture.
  6. Are there any regulatory requirements? 152-FZ, medical data, financial transactions.

It takes from several days to two weeks to work through these issues. This pre-project analytics — and it's not free for any team that takes evaluation seriously.

What a fair assessment process looks like

01 · 30–60 min
Initial call
We understand the business task, not a list of functions. Here we can only call a fork - “from and to”, with a difference of 2–3 times. This is normal and honest.
02 · 3–10 days
Gathering requirements
We describe scenarios, roles, integrations, limitations. We form a list of functions with priorities. The output is a document from which you can count.
03 · 2–5 days
Decomposition and evaluation
We break it down into tasks, estimate each in hours, sum it up, put a buffer on risks. The output is an estimate with a transcript.
04 · up to 14 days
Volume adjustment
If the budget doesn’t match, we cut volume, not quality. We remove the functions of the second priority in the next release. This is normal practice.
05

Why Flutter Can Reduce Cost

Flutter — a framework from Google for cross-platform development. One code base compiles into native applications for Android and iOS. Instead of two commands, one works, instead of two codes One database is supported. For most business applications this provides savings 30–40% of the budget and reduces development time by about a third.

But it is important to understand the limits of this saving. Flutter is not a universal solution, and to claim that it is always cheaper would be untrue.

Definition
Cross-platform development - an approach in which one source code used to create applications for multiple operating systems. Unlike hybrid solutions on web technologies, Flutter renders the interface with its own engine and compiles into machine code, which gives performance close to native.

Compare for yourself: Flutter versus two native teams

Savings calculator
Move the slider and see the difference in budget and deadlines at different scales project.
2.5 million ₽
Flutter one command
2 500 000 ₽
Development budget
Time until release22 weeks
Team size4 people
Codebases1
Support / year375 000 ₽
Release on 2 platformssimultaneously
Native · two teams
4 000 000 ₽
Development budget
Time until release31 weeks
Team size7 people
Codebases2
Support / year600 000 ₽
Release on 2 platformswith spread
Savings on development ~37%, plus 225 000 ₽ per year on support
−1 500 000 ₽

Where the savings are real

01
One code - two platforms
The main savings item. Business logic, networking, application state, navigation - everything is written once. Only what is truly platform-dependent is duplicated.
02
One team instead of two
There is no need for a separate Android developer and a separate iOS developer. Less communication costs, less desynchronization between platforms.
03
Cheaper support
A long-term effect that is often underestimated. The bugfix is ​​done once, not twice. The new feature is being rolled out simultaneously on both platforms.
04
Single UI out of the box
The interface looks the same on Android and iOS without additional designer work and a developer to “tailor” it to each platform.
05
Fast iteration
Hot reload allows you to see changes instantly. At the project distance this is saves weeks, especially at the stage of finalizing the interface.
06
Performance is close to native
Flutter compiles to native code via AOT. For the vast majority business applications, the difference with the native one is invisible to the user.

Is Flutter right for your project?

Four questions and you will get an honest answer. If Flutter is not suitable for your task, the test will tell you so.

Test: Flutter or native
01 / 04
What is the main purpose of the application?
Recommendation

When is Flutter the right choice and when is it not?

Flutter is efficient
  • Business applications: catalogues, orders, personal accounts, CRM, internal tools
  • E-commerce and delivery: standard UI patterns, working with APIs, payments
  • MVP and hypothesis testing: need to reach both platforms quickly and with limited budget
  • Startups: when there is no resource to contain two commands
  • Applications with a unique branded UI: Flutter gives you complete control over rendering
Better to consider the native
  • Heavy 3D graphics and games: need game engines or native APIs
  • AR / VR: deep work with ARKit and ARCore
  • System utilities: widgets, deep integration with the OS, background services with strict requirements
  • Applications with extreme power requirements
  • Products with only one platform and it will not change - then there will be savings on no cross-platform

We work specifically with cross-platform development on Flutter - this is a conscious choice of specialization. If your task falls into the right column, it’s more honest to say about it right away than to pull the tool on inappropriate task.

06

What is included in the development cost

The cost of a project is not just the code. The estimate includes analytics, design, design, development mobile part, backend, testing, publishing in stores and project management. Development as such usually takes 45–55% of budget. The rest is work, without which the code will not turn into working product.
Article Budget share What exactly is being done
Analytics 5–10% Collection of requirements, description of scenarios, technical specifications, assessment
UX design 7–12% User paths, screen structure, prototype, navigation logic
UI design 10–15% Visual concept, layouts of all screens, states, design system
Flutter development 30–40% Screen layout, business logic, working with API, state management
Backend 15–30% API, database, admin panel, authorization, integrations
Testing 10–15% Functional, regression, on real devices, autotests
Publication 2–4% Assembling releases, preparing pages in stores, passing moderation
Project management 8–12% Planning, communication, deadline control, demo, reporting

What is usually NOT included in the base price

  • Developer accounts. Google Play - one-time cost about 25 dollars, Apple Developer - about $99 per year. Usually issued to the customer's company.
  • Hosting and infrastructure. Servers, domains, SSL, CDN are the customer’s operating expenses.
  • Paid third party services. SMS gateways, cards above the free limit, payment commissions.
  • Filling with content. Texts, photos, product descriptions.
  • Post-release support. It is calculated separately - usually as a percentage of the development budget in month.

If the studio does not spell out these points at the start, this is the first sign that the final amount will be differ from what was stated.

07

Application development stages

Mobile application development goes through ten consecutive stages: analytics, engineering, UX, prototype, design, Flutter development, backend, testing, publishing and support. The stages partially run in parallel - the backend can be started simultaneously with the design. Skipping any step is not saves the budget and transfers costs to a later and more expensive moment.

Click on a stage to see what exactly is being done and what artifacts you get as a result.

01 Analytics 5–10% 1–3 weeks

We study the business problem, competitors, users. We formulate what the application should change in business - not “what will be in it,” but “why is it?” Often at this stage it turns out that half planned functions are not needed, but one that was not planned is needed.

Terms of reference List of functions with priorities Success Metrics Estimate
02 Architecture design 3–5% 1–2 weeks

We describe how data is organized, where it is stored, how the application communicates with the server, what roles there are and access rights. Select a stack. Here decisions are made that are then expensive to change: offline mode, multilingual, scaling - everything is being laid out now.

Architecture diagram Data model API contract
03 UX development 7–12% 2–3 weeks

We build user scenarios and a screen map. We answer the question “how many steps to the target actions" and remove unnecessary ones. UX is not about beauty, but about whether the user will reach the point of purchase or close the application on the third screen.

Screen map User flow Wireframes
04 Prototype 2–4% 1 week

A clickable layout that allows you to go through the main scenario. Cheap way to find problems before how the first line of code is written. An edit in a prototype costs an hour, the same edit in the finished code - a week.

Clickable prototype in Figma
05 UI design 10–15% 3–5 weeks

Visual elaboration of all screens and states - including empty lists, errors, loading. A design system is being assembled: components, colors, typography. This speeds up both development and subsequent improvements: the new screen is assembled from ready-made blocks, rather than drawn from scratch.

All screen layouts Design system Conditions and errors
06 Flutter development 30–40% 6–16 weeks

Interface layout, business logic implementation, API connection, error handling and offline states. We work in sprints of two weeks, at the end of each - a working demo functionality. You see progress not in reports, but in the application on your phone.

Builds every 2 weeks Repository access Demo at sprints
07 Backend development 15–30% 4–12 weeks

Runs parallel to the mobile part. API, database, admin panel, integration with external services. This is often the most unpredictable part of the project due to the dependence on other people's systems: if The client has a self-written CRM without documentation, it is impossible to predict the timing until the code is studied.

API + documentation Admin panel Integrations
08 Testing 10–15% 2–4 weeks

Functional testing, testing on real devices of different generations, load testing backend testing. Separately, testing scenarios with poor connections and offline. Application, that crashes on the subway is a broken application.

Test cases Bug reports Autotests
09 Publishing in stores 2–4% 1–3 weeks

Assembling release versions, preparing pages in the App Store and Google Play, passing moderation. U Apple moderation is stricter and can take from a day to two weeks in case of deviations - often by formal and unobvious reasons. Factor this time into your launch plan.

Release builds Pages in stores ASO descriptions
10 Support and development 10–20%/year constantly

Update for new OS versions, bug fixes, improvements based on user feedback. An application without support stops working after about a year - this is not intimidation, but a consequence Apple and Google policies that regularly raise minimum SDK versions.

Monitoring and crash reports OS updates Development of functions
08

How long does development take?

The development time for a mobile application is usually from 2 months for MVP to 12 months for complex product. The key mistake in planning is to count only time writing code. Analytics, design, testing and moderation in stores together take about the same amount how much is the development itself?
Project scope Total term Analytics + design Development Tests + release
MVP (1 scenario) 2–3 months 3–4 weeks 4–6 weeks 2–3 weeks
Simple application 3–4 months 4–6 weeks 6–8 weeks 2–3 weeks
Average with backend 4–6 months 6–8 weeks 10–14 weeks 3–4 weeks
Difficult (2–3 roles) 6–9 months 8–10 weeks 16–22 weeks 4–6 weeks
Marketplace / fintech 9–14 months 10–14 weeks 24–36 weeks 6–10 weeks

What prolongs deadlines most often?

  • Long approvals on the customer's side. The team is waiting for a decision - time is running out, budget is spent.
  • Changing requirements in the process. It's normal if it's manageable. It's destructive if chaotic.
  • Waiting for access and data. Keys to the API, test accounts, access to the database - typical bottleneck.
  • Rejection by moderation. Especially the App Store. Sometimes the reason for rejection is formal and not obvious.
09

What influences the budget increase

The project budget is growing for predictable reasons: changing requirements in the process, underestimation of integrations, addition of new user roles, complexity of design and emergence of requirements for security. Almost the entire budget increase is a consequence of the fact that the requirements were described at the start not detailed enough.
Cause Typical height How to avoid
Adding a new user role +25–50% Identify all process participants at the analytics stage
Integration with internal system without documentation +15–40% Study the API before signing the contract, lay down a buffer
Change of design concept in progress +10–25% Approve the design concept on the prototype, before layout
Requirements of 152-FZ, which appeared later +10–20% Discuss regulatory requirements on the first call
Offline mode added after launch +20–35% This is an architectural decision, it cannot be “added” later
Custom animations instead of standard transitions +5–15% Decide at the UI design stage, not at the development stage
Support for older OS versions +5–12% Analyze the audience - often this is not necessary
Multilingual after release +8–18% Build localization into the architecture from the very beginning

General pattern: the later a claim arises, the more expensive it is. Function, built into the architecture at the design stage costs X. The same function added after release costs from 3X up to 10X, because it requires reworking already written code.

10

How to reduce project cost

The main tool for reducing the budget is MVP: minimum viable version that solves one key user task. Instead of building the entire product and testing the hypothesis a year later, you release a condensed version in 2-3 months, get real data and develop what is real works.
Definition
MVP (Minimum Viable Product) — version of the product with a minimum set functions sufficient for the user to solve his problem and for the business to receive feedback. MVP is not a “half-baked application”, but a deliberately narrowed product with a fully working key script.

How to cut volume correctly

  1. Write down all the functions and prioritize honestly. Three levels: without this the product will not it works / it’s important, but it can be done later / I’d like it. Typically 20–30% fall into the first category list.
  2. Leave one scenario and bring it to perfection. An app that does great one thing more useful than an application that does mediocre five.
  3. Replace automation with manual work at the start. Manual moderation instead anti-fraud systems. Calculation in a table instead of an algorithm. While there are few users, it works and is worth it zero.
  4. Use ready-made solutions where they do not create a competitive advantage. Authorization, payments, push notifications, analytics - use ready-made SDKs, don’t write your own.
  5. Avoid custom design in the first version. You can test the hypothesis at design system. Branding is added later, when it is clear that the product is needed.

What you should NOT cut

  • Testing. Saving here is the most expensive. The bug found by the user costs times more expensive than a bug found by a tester.
  • Analytics. Without it, you won't know if the hypothesis works, and the whole point of an MVP is lost.
  • Architecture. “We’ll do it quickly, then we’ll rewrite it” is a phrase after which projects rewritten from scratch after a year and a half.
  • Security if you work with personal data. This is not the article on which worth saving.
11

Why do studio prices differ significantly?

The variation in prices for the same project between studios is usually explained by different understanding of volume works, and not different “greed”. A cheap offer most often means that it does not include analytics, testing, backend or support. It is not the final figures that need to be compared, but the composition of the estimate.

When you receive three commercial offers - for 800 thousand, for 2.5 million and for 6 million - this is not means that the first studio is more effective, and the third is more impudent. Most likely, all three considered different projects.

What's behind the low price?

01
Analytics not included
The studio takes your description as technical specification. The first discrepancies will appear in a month, and each will become an additional account.
02
Backend not counted
The most common reason. Only the mobile part was evaluated, and the server part was evaluated “separately.” IN As a result, the budget doubles.
03
No testing
The application is delivered with bugs, testing is actually done by the customer. Corrections go on a separate account.
04
Junior team
The rate is lower, but the task takes three times longer. Total cost is comparable, but the quality of the code is not.
05
Dumping for entry
Conscious underestimation with the expectation of making more money through modifications. Formally honest - according to The contract does exactly what is in the technical specifications.
06
Template solution
Ready-made designer with your logo. Works until you need something outside the template.

How to correctly compare offers

  1. Request a breakdown of the estimate by stages. If the CP contains one line “application development - 1 500,000 ₽”, this is not an estimate.
  2. Check if backend is included. Ask directly. This is the most common source of discrepancy.
  3. Find out who writes the technical specifications. If you are supposed to, invest your time in it and, perhaps hiring an analyst.
  4. Ask about the team composition. Who exactly will work, what experience do they have, how much parallel projects are underway.
  5. Check the terms of support. How much does a month of support cost, what does it include, is there any SLA.
  6. Look at projects, not portfolio pictures. Download their apps from stores. Read the reviews.
12

Frequent customer mistakes

The most expensive mistakes when ordering an application: selection at the lowest price, start without technical specifications, an attempt to implement everything at once instead of an MVP and ignoring the support budget. Each of which is more expensive than the difference in price that the customer tried to save at the start.

1. Choose at the lowest price

Development is not a commodity. A price 2–3 times lower than the market does not mean efficiency, but the fact that part no work included. The final cost of a project for a “cheap” studio is often higher, because the base price adds improvements, corrections and, in the worst case, rewriting another one from scratch team.

2. Start without technical specifications

“We roughly know what we want, let’s get started and figure it out along the way” - this is a guarantee of conflict. Without technical specifications it is impossible to determine what is considered completed work and what is considered rework. A dispute is bound to arise, and there will be no way to resolve it.

3. Trying to do everything at once

The list of sixty features in the first version is almost always a consequence of the fact that the hypothesis was not tested. The application comes out in a year, it turns out that users need three out of sixty functions, and the budget is already spent.

4. Ignore MVP

MVP is perceived as a "poor man's version". In fact, this is a way to find out the truth about a product in 3 months instead of 12. Companies that don't make MVPs most often find out the truth the moment the money runs out.

5. Don’t budget for support.

An application is not a website that can remain unchanged for years. Apple and Google update regularly requirements, raising minimum SDK versions, changing policies. Application without updates for a year It may simply stop being accepted by stores. Approximately support is laid 10–20% of development budget per year.

6. Evaluate developers based on portfolio pictures

Beautiful screenshots in a presentation do not indicate the quality of the code or whether the application works. Download studio products from stores. Check out the ratings and reviews. Check when the last update was.

7. Save on analytics

It seems that analytics is “talk for your money.” In practice, a week of analytics saves months development is not what is needed. This is the most profitable budget item.

8. Demand a fixed price for an indefinite volume

Fixed price is possible only with strictly fixed technical specifications. If the requirements change - and they will - fix it turns into either a conflict or an initially inflated price with a large buffer for risks. Often more honest work according to Time & Material with transparent tracking.

13

Frequently asked questions

We do not develop applications only for Android. With a cross-platform approach on Flutter, one code works on both Android and iOS, so the cost is calculated per application entirely, and not behind the platform. Approximately: a simple application - from 800 thousand rubles, an average from backend - from 1.5 to 3 million, complex product - from 3 million.

We make one application that works on both platforms. Separate Development only for iOS does not save money, but deprives you of half your audience. Price Flutter applications running on iPhone and Android start at approximately 800 thousand rubles

The price of developing a Flutter application depends on the amount of functionality, and not on framework. Ranges: MVP - 700 thousand - 1.5 million, medium-sized application with backend - 1.5–4 million, large product with several roles and integrations - from 4 million. Flutter affects the price in that it reduces labor costs, but does not eliminate them.

In most business projects, Flutter is cheaper - usually 30–40%, because one team writes one code for two platforms. But in projects with heavy 3D graphics, AR or deep integration with system APIs, native development may be more profitable. There is no universal answer - the solution depends on the problem.

Formally, yes - if it is a very narrow MVP with one script, without a backend or with ready-made backend, based on a design system without customization. Realistically, such a budget covers 1–1.5 months of work by a small team. If for 500 thousand they promise you a “store with payment, personal office and integration with 1C" - this is either a template, or the price will increase in the process.

MVP on Flutter, as a rule, costs 700 thousand - 1.5 million rubles and takes 2–3 months. The variation is explained by whether you need your own backend, how many screens and are there any integrations? MVP on a ready-made backend (Firebase, Supabase) is closer to the bottom border.

MVP - 2-3 months. A medium-sized application with a backend and admin panel — 4–6 months. Large product with several roles, payments and integrations - from 6 to 12 months. Term counts from the start of analytics to publication in stores and includes design, development, testing and moderation.

Analytics and technical specifications, UX design, UI design, Flutter development, backend, testing, publication in the App Store and Google Play, project management. Not included: accounts developer (Apple - about $99 per year, Google - about $25 one-time), hosting, paid third-party services, content filling and post-release support.

Technically it's possible, but it's a bad idea. Without technical specifications it is impossible to fix the volume, and This means that it is impossible to determine what is considered completed work. We can draw up technical specifications ourselves analytics stage: this is a separate stage that takes 1–3 weeks and is paid for. Start In general, we don’t undertake anything without describing the requirements.

No. We work with Flutter - one code base compiles into applications for both platforms. Separate development is needed only in specific cases: heavy graphics, AR, deep integration with OS system functions. For the vast majority of business tasks A cross-platform approach is optimal.

Yes, and this is a normal scenario for product development. Another thing is important: some things must be built into the architecture from the very beginning, otherwise their addition will require rework. TO these include offline mode, multilingualism, multi-user roles and strict requirements for security. It is better to discuss them at the design stage, even if you will implement them Later.

Requirements are decomposed into specific tasks, each estimated in hours of work corresponding specialist, hours are multiplied by the rate, a buffer for risks and management is added project. The result is an estimate with a breakdown of the stages, where you can see what each figure consists of. Without decomposition, an honest assessment is impossible.

Number of user roles and backend complexity. Adding a second role (for example, “performer” next to “client”) increases the budget by 25–50%, because in fact doubles the scope of interfaces, logic and testing. In second place is integration with external systems, especially if they do not have normal documentation.

Mobile part - Flutter and Dart. Backend - depending on the task: Directus for typical scenarios with a quick start, custom solutions where complex business logic is needed. Infrastructure - Docker, CI/CD for automatic build of releases. Analytics, crash reporting and push notifications are connected via standard SDKs.

We collect release versions, prepare descriptions, screenshots and metadata, send for moderation. Google Play usually checks in 1-3 days. App Store is stricter: verification takes from days to a week, deviations are possible for formal reasons - then the cycle repeats. Accounts developer's licenses are registered to the customer's company so that the application belongs to you.

Approximately 10–20% of the development budget per year. Support includes updates for new versions of Android and iOS, bug fixes, minor improvements, monitoring. This is not an option: an application without updates for a year risks being no longer accepted by retailers due to changes requirements for minimum SDK versions.

Flutter tends to be cheaper, with savings typically ranging from 30-40%. She consists of two parts: development is carried out once instead of twice, and support is also carried out once instead of twice. The second effect is often underestimated, but at a distance of three years it turns out to be more than the first.

Business applications with standard interfaces: catalogues, shops, delivery, personal accounts, CRM, internal company tools, service aggregators, MVP for testing hypotheses. That there is everything where the main work is displaying data, forms, navigation and API calls. This the vast majority of commercial applications.

Yes, and this is a common scenario - usually when containing two native commands It's getting expensive. Technically, this is a new development, but with a significant simplification: you already have there is a working product, clear requirements, design and proven business logic. Due to this migration is cheaper than development from scratch, approximately 20–35%.

Because companies consider different projects. Cheap offers are often not analytics, backend, testing or support are included. It is not the final figures that need to be compared, but composition of the estimate: what exactly is included, who writes the technical specifications, is the server part included, how is it considered testing. The same number in the CP can mean a completely different amount of work.

An accurate assessment is only possible after the requirements have been worked out. Process: call to 30–60 minutes to understand the problem, then gathering requirements and describing scenarios (3–10 days), then decomposition and calculation of estimates (2–5 days). At the exit you receive a document that shows what you pay, and you can compare it with offers from other studios.

Yes. We are located in Ufa, we have an office in Moscow, but the geography of clients is not limited - processes are built for remote work: sprints, regular demos, task tracking, access to repository. Physical presence is rarely required and is discussed separately.

Nothing was found. Try another request - or ask a question directly.
14

Conclusion

The cost of a mobile application is not determined by its category. “Delivery app” is not a unit measurements. The budget consists of the number and complexity of user scenarios, backend depth, number integrations and security requirements. That is why a project with the same name can cost both million, and six.

Cross-platform development on Flutter in most business tasks reduces the budget by 30–40% and reduces the time about a third - due to one team and one codebase instead of two. It's not universal advantage: in projects with heavy graphics, AR or deep work with system APIs, a native approach remains acquitted. An honest contractor will say this directly, and will not pull a tool that is convenient for him. for the wrong task.

If your budget is limited, don’t try to compress a full-fledged product. Build an MVP: one script brought to perfection working condition, in 2–3 months. This will provide real data on whether the product is needed and will allow us to develop what really works, and not what seemed important at the start.

And most importantly: do not compare the final figures in commercial proposals. Compare the composition estimates The difference in price between studios almost always means a difference in understanding the task - and the studio that I thought it was more expensive, often I just thought it was more honest.

Need an assessment
your project?
Tell us the task and we’ll come back with a cost estimate and work plan. Primary consultation is free.